For this project, I created an experience where a player throws a crumpled paper into a trash can in an office environment. The player starts with a crumpled paper in their hand, which they can throw forward by clicking. If the player runs out of paper, they can press "R" or click on a computer in the scene to spawn a new one.
How I Made It:
- A small empty GameObject is placed in front of the player to hold the crumpled paper.
- The paper is a prefab with a Rigidbody to enable physics
- While being held, the Rigidbody is disabled so it stays in place.
- When clicked, physics is enabled, and force is applied in the player's forward direction
- Environment was created using small assets from the asset store.
RECORDING OF EXPERIENCE